The Key to My Heart
So far, I've spent this blog relating stuff that basically makes me feel crappy. Today, I'm going to mix it up a little and talk about something that makes me feel good. This post shall be about my favorite pastime, my one true passion, and--in my opinion--the most powerful expressive medium humanity has yet devised.
I speak, of course, of Video Games.
Despite Andrew's misgivings, I have decided to use the tried-and-true format of a Top 5 List, counting down from #5. So here we have:
David's All Time Top Five Video Game Picks
5) Castlevania: Symphony of the Night.
SotN is simply an excellent game. It represents the pinnacle of both the "side-scroller" genre and the Castlevania series. It smoothly mixes the intense combat of an action game with the strategic character development of a role-playing game while presenting a multitude of unique opponents and resources that can be pitted against each other in infinitely entertaining ways. The game does have its flaws, but these are mostly cosmetic. The story is fairly standard, despite an interesting twist and multiple endings, but the dialogue and especially the voice acting are simply atrocious. Fortunately, the plot scenes in the game are few and far between, and once you've beaten the game, you never have to sit through them again. Castlevania: Aria of Sorrow could be considered a better game in this regard, since it actually has an excellent story, but because of the more limited graphics engine and the fact that AoS's gameplay was heavily modeled after SotN, I ultimately consider the latter game the better.
4) Half-Life
Just as C:SotN represents the pinnacle of the side-scroller genre, Half-Life represents the pinnacle of the first-person-shooter genre. It was the first of its kind to feature a plot which could be considered more than "cursory" and it was the first of its kind to feature character interactions more complex than "kill every monster you see." There were, for example, people who would help you out, as well as computer opponents who fought against each other. Few FPS games have produced more satisfying encounters than witnessing a contingent of marines bust into a warehouse crawling with aliens, followed by a firefight which you may simply watch play out. Furthermore, Half-Life had perhaps the finest selection of weapons in a FPS, and this is a virtue that cannot be underestimated in this type of game. Every weapon in the game was useful in some way (except for the stupid beetles) as every weapon had its distinct advantages and disadvantages. Now I'll admit the possibility that better FPS games have been made since the original Half-Life, but if so they were only made in emulation of Half-Life. And there certainly were no better FPS games made before Half-Life.
3) Civilization
I want to stipulate right off the bat that this rank goes to the Civilization series itself, rather than any particular game in the series. This is because I consider each game to be an improved version of the same concept. While Civilization II certainly improved upon its predecessor in many ways, I don't feel that this in any way diminishes the greatness of the original. Likewise, the improvements of Civ4 do not make Civ2 any less of a great game (I didn't play enough of Civ3 to make any judgments of it.) What makes Civilization so great is that it takes a relatively simple idea--you are the ruler of your own nation--and combines it with such a refined execution to provide an open-ended experience within a manageable framework. In other words, there are just a few definitive goals, but an infinite variety of ways to achieve them. Plus you can take over the entire world. You just can't beat that.
2) Grand Theft Auto: San Andreas
San Andreas is great for much the same reason that Civilization is great; it provides an open-ended experience within a manageable framework. What makes San Andreas surpass Civilization, however, is the inclusion of a compelling storyline and more spectacular gameplay. I mean, sure, it's one kind of epic to send an army of tanks to attack infantry defending a city, but it's a considerably more intense experience to actually be the guy those tanks are coming after. Plus, in Civilization, you can't steal a jumbo jet, compete in a triathlon, or clear a traffic jam with a minigun; in San Andreas, you can.
1) Final Fantasy Tactics
Final Fantasy Tactics is simply my favorite game of all time, for two reasons. Firstly, the game features a depth and variety of play that I have not seen matched in any game before or since. Secondly, the game features a powerful, epic story that I have not seen matched in ANY medium. Additionally, Ramza Beoulve is the only video game hero I know of with the strength of character to walk into a seedy tavern and order a glass of milk. For that, man, I salute you. Now, granted, the game has its flaws: there's no way to avoid or flee random battles, combat is often drawn-out and frustrating, and much of the dialogue is poorly translated. But the game's virtues far outweigh its flaws. If you have never played through this game, then I daresay you lack the commitment to call yourself a true video game fan.
So that's it, there are my Top 5 Video Game Picks. These are my personal favorites; I don't expect anyone else's list to match mine, but still I think there are a few general conclusions we can draw from this list:
1) Video games based on sports are stupid.
2) Miniguns rule.
3) If you don't like FFT then you don't like video games.
That's it for me. Feel free to post your own Top 5 in the comments (or your "top-tier" list, if that's more your thing. Andrew.) Next time will be more depressing stuff, I promise. Until then, warm sandwiches and cool sheets.
I speak, of course, of Video Games.
Despite Andrew's misgivings, I have decided to use the tried-and-true format of a Top 5 List, counting down from #5. So here we have:
David's All Time Top Five Video Game Picks
5) Castlevania: Symphony of the Night.
SotN is simply an excellent game. It represents the pinnacle of both the "side-scroller" genre and the Castlevania series. It smoothly mixes the intense combat of an action game with the strategic character development of a role-playing game while presenting a multitude of unique opponents and resources that can be pitted against each other in infinitely entertaining ways. The game does have its flaws, but these are mostly cosmetic. The story is fairly standard, despite an interesting twist and multiple endings, but the dialogue and especially the voice acting are simply atrocious. Fortunately, the plot scenes in the game are few and far between, and once you've beaten the game, you never have to sit through them again. Castlevania: Aria of Sorrow could be considered a better game in this regard, since it actually has an excellent story, but because of the more limited graphics engine and the fact that AoS's gameplay was heavily modeled after SotN, I ultimately consider the latter game the better.
4) Half-Life
Just as C:SotN represents the pinnacle of the side-scroller genre, Half-Life represents the pinnacle of the first-person-shooter genre. It was the first of its kind to feature a plot which could be considered more than "cursory" and it was the first of its kind to feature character interactions more complex than "kill every monster you see." There were, for example, people who would help you out, as well as computer opponents who fought against each other. Few FPS games have produced more satisfying encounters than witnessing a contingent of marines bust into a warehouse crawling with aliens, followed by a firefight which you may simply watch play out. Furthermore, Half-Life had perhaps the finest selection of weapons in a FPS, and this is a virtue that cannot be underestimated in this type of game. Every weapon in the game was useful in some way (except for the stupid beetles) as every weapon had its distinct advantages and disadvantages. Now I'll admit the possibility that better FPS games have been made since the original Half-Life, but if so they were only made in emulation of Half-Life. And there certainly were no better FPS games made before Half-Life.
3) Civilization
I want to stipulate right off the bat that this rank goes to the Civilization series itself, rather than any particular game in the series. This is because I consider each game to be an improved version of the same concept. While Civilization II certainly improved upon its predecessor in many ways, I don't feel that this in any way diminishes the greatness of the original. Likewise, the improvements of Civ4 do not make Civ2 any less of a great game (I didn't play enough of Civ3 to make any judgments of it.) What makes Civilization so great is that it takes a relatively simple idea--you are the ruler of your own nation--and combines it with such a refined execution to provide an open-ended experience within a manageable framework. In other words, there are just a few definitive goals, but an infinite variety of ways to achieve them. Plus you can take over the entire world. You just can't beat that.
2) Grand Theft Auto: San Andreas
San Andreas is great for much the same reason that Civilization is great; it provides an open-ended experience within a manageable framework. What makes San Andreas surpass Civilization, however, is the inclusion of a compelling storyline and more spectacular gameplay. I mean, sure, it's one kind of epic to send an army of tanks to attack infantry defending a city, but it's a considerably more intense experience to actually be the guy those tanks are coming after. Plus, in Civilization, you can't steal a jumbo jet, compete in a triathlon, or clear a traffic jam with a minigun; in San Andreas, you can.
1) Final Fantasy Tactics
Final Fantasy Tactics is simply my favorite game of all time, for two reasons. Firstly, the game features a depth and variety of play that I have not seen matched in any game before or since. Secondly, the game features a powerful, epic story that I have not seen matched in ANY medium. Additionally, Ramza Beoulve is the only video game hero I know of with the strength of character to walk into a seedy tavern and order a glass of milk. For that, man, I salute you. Now, granted, the game has its flaws: there's no way to avoid or flee random battles, combat is often drawn-out and frustrating, and much of the dialogue is poorly translated. But the game's virtues far outweigh its flaws. If you have never played through this game, then I daresay you lack the commitment to call yourself a true video game fan.
So that's it, there are my Top 5 Video Game Picks. These are my personal favorites; I don't expect anyone else's list to match mine, but still I think there are a few general conclusions we can draw from this list:
1) Video games based on sports are stupid.
2) Miniguns rule.
3) If you don't like FFT then you don't like video games.
That's it for me. Feel free to post your own Top 5 in the comments (or your "top-tier" list, if that's more your thing. Andrew.) Next time will be more depressing stuff, I promise. Until then, warm sandwiches and cool sheets.